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A matter of perspective museum of simulation technology download

A matter of perspective museum of simulation technology

9 Jan Today's winners for the Goodness That's A Good Idea Award are a team of students from Carnegie Mellon University, Pillow Castle. They've built a tech demo – The Museum Of Simulation Technology – for a game concept in which forced perspective becomes a game mechanic. YES. A planet cries out. Q: Is there a demo available? A: Not at the moment! A while ago there was a tech demo that accidentally got spread around but it's really rough. Sometimes we bring our current build to conferences or festivals for play-testing, so we might see you there! Q: Why hasn't there been a lot of news about the progress of the game?. 16 Nov A couple of games have experimented with creating museum spaces: Cardboard Computer's Limits & Demonstrations is a miniature gallery set in the The IndieBeat: Museum of Simulation Technology turns perspective into a game . If you ask a question, somebody will point you in the right direction.

The Museum of Simulation Technology is a first-person mind-bender where puzzles are a matter of perspective. By manipulating objects in your field of view, tiny items can become gargantuan and massive obstacles become microscopic junk with a simple shift of viewpoint and a little forced-perception trickery. Read more. The latest Tweets from pillow castle (@pillowcastle). Building a forced perspective game. Seattle, WA. 10 Jan /r/programming is a reddit for discussion and news about computer programming. Guidelines. Please keep submissions on topic and of high quality. Just because it has a computer in it doesn't make it programming. If there is no code in your link, it probably doesn't belong here. Direct links to app demos.

9 Jan Fantastic game idea, hopefully this is something you take to a full game instead of it ending up as just another tech demo again, you will notice that when they are holding objects, the object essentially becomes a sticker on the screen—it does not change size no matter how close or far you are looking. 27 Jul This is a puzzle game inspired by forced perspective. The player manipulates objects' distance and size by changing his own perspective while he traverses the landscape of a mysterious museum. ​ This game is based off an old, buggy prototype I made half a year ago. I spent 3 to 4 weeks to completely.


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